

KnockKnockServer, which is similar toĮchoServer, contains the main method for the server program and performs the work of listening to the port, establishing connections, and reading from and writing to the socket. The server program is implemented by two classes: KnockKnockClient, and is very similar to theĮchoClient example from the previous section. The client program is implemented by a single class, The example consists of two independently running Java programs: the client program and the server program. Server: "Knock knock!" Client: "Who's there?" Server: "Dexter." Client: "Dexter who?" Server: "Dexter halls with boughs of holly." Client: "Groan." Knock Knock jokes are favored by children and are usually vehicles for bad puns. The server in the client/server pair serves up Knock Knock jokes. cout statement is not working.This section shows you how to write a server and the client that goes with it. In the receiver side code, in the main() function, it is receiving the data from the sender but I am unable to display it on the receiver terminal. Throw SocketException ( "Could not read from socket." ) ĬlientSocket client_socket ( "localhost", 30000 ) Ĭout << "We received this response from the server:\n\"" << reply << "\"\n" Ĭout << "Exception was caught:" << e.description() << "\n" Throw SocketException ( "Could not bind to port." ) Ĭonst ClientSocket& ClientSocket::operator > ( std::string& s ) const Throw SocketException ( "Could not create client socket." ) Implementation of the ClientSocket classĬlientSocket::ClientSocket ( std::string host, int port )

If ( new_socket.m_sock > ( std::string& ) const


New_socket.m_sock = ::accept ( m_sock, ( sockaddr * ) &m_addr, ( socklen_t * ) &addr_length ) Int listen_return = ::listen ( m_sock, MAXCONNECTIONS ) īool Socket::accept ( Socket& new_socket ) const If ( setsockopt ( m_sock, SOL_SOCKET, SO_REUSEADDR, ( const char* ) &on, sizeof ( on ) ) = -1 ) SocketException ( std::string s ) : m_s ( s ) Reciever side code: // SocketException class
